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 Abilities, Please read this!
★Scarlet
 Posted: Apr 22 2018, 01:46 AM
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Waitress
Oldyears
Dryad
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Cheery
485 posts
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Special Abilities
Iris
Minor
  1. Pegasus Manipulation

    : If you find a camper riding a pegasus it's most likely a Child of Iris or of Poseidon though since these are rare it's pretty much always a child of Iris as they have the ability to communicate with them. They can telepathically or verbally talk to them and basically use them to abide their bidding. While they can communicate with them, a pegasus still needs time to trust someone to the point where it lets them ride it but since children of Iris are great communicators this shouldn't be a problem.
  2. Super Speed:

    Much like children of Hermes the kids of Iris are extremely fast and have against the children of Hermes in a race a few times before.
  3. Rainbow Bombs:

    The children of Iris love colors just like their mother and to defend themselves with Rainbow Bombs made of light. They will cause a smaller explosion with the magical effect of training the place they hit in rainbow colors.
  4. True Artists:

    The Children of Iris are very creative and known for being great in all kinds of arts and craft! Most of them specialize in one or two sections though.
  5. Pallet Swap:

    From a fork to a table to an entire car, campers with this ability can change the color or something with a touch. Magical objects eventually will be immune to this effect though. If used when too tired they might even turn themselves into that color.
  6. Rainbow Bubble

    : Campers of Iris basically can live inside a bubble. No, seriously they can use a rainbow bubble to shield themselves from magical powers of others, but the bubble drains their power and if the bubble bursts because they can't hold it up anymore the camper will find itself colors in rainbows for the next few days.
Rare
  1. Rainbow Teleportation:

    Some Children of Iris can use Rainbows to travel to transport themselves to anywhere in the world it has been told they even can travel to the underworld, the problem with this? A Rainbow is a One-way ticket, so make sure to not jump into the underworld without a way back out unless you wanna hang out with Hades.
  2. Photokinesis:

    One of the most powerful abilities a child of Iris can have is Photokinesis which basically is bending light and manipulating it. They can bend it to a certain degree where the light will hit their enemies and blind them or turn them into some sort or rainbow laser. With the help of a magnifying glass, they easily can set entire houses on fire so careful.
  3. Rainbow Twister:

    Campers with the Rainbow Twister ability can turn damages into a twister that will be a force to reckon with as it will cause damage to everything in its path as well as paint everything in it's path including mortals and demigods.
  4. Emotional Spectrum:

    Some children of Iris can feel the emotional aura or the emotional spectrum another camper is on right now, making them seem to be having a light shine in a certain kind of color. The emotional spectrum is divided into the seven colors of the rainbow, with each color corresponding to an emotion: rage (red), greed (orange), fear (yellow), willpower (green), hope (blue), compassion (indigo) and love (violet). The absence of color (black) is death, and the combination of colors (white) is life. The two emotions at the ends of the emotional spectrum, rage and love, have a stronger influence over their users and willpower (at the center of the spectrum) can be used to overcome and control one's emotions.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 22 2018, 03:43 AM
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Waitress
Oldyears
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Special Abilities
Nemesis
Minor
  1. Balance:

    Every Child of Nemesis has an extremely good balance, making them great climbers, fighters, dancers... whatever tickles their fancy that needs balance.
  2. True Justice:

    A child of Nemesis can sense the moral standing of another person but this can be obscured for users with less training in this. While they can detect the moral standing it's always only depending on the user's definition of Justice so to some members of the Nemesis cabin you are in just and to others you are not.
  3. Changing Justice:

    Every camper with this ability can tip the scale of justice a little increasing their strength and speed but they shouldn't use this to often as Nemesis otherwise will have to step in and won't be happy.
  4. Advantage Manipulation:

    If you are a child of nemesis and someone else has an advantage to you, you can strip it away from them. The best example is beating a child of Iris in a race. Children of iris are naturally fast that's their advantage, taking this from them makes them just as fast as any other mortal but once you try to take another advantage from them, the energy you will have to come up with will be bigger every time.
  5. Condemption:

    As the children of the goddess of revenge and justice they can place a curse on those who have wronged them or others bringing justice to them but the important thing about is that the curse is spoken in the right mind state and is clearly understandable as a curse that was hard to understand can cause chaos and confusion as well as permanent damage, they also have to be logical. To be hit by an airplane while sitting in a cave is nearly impossible but slipping over the slippery floor in the bathrooms is.
  6. Sense of Doom:

    These Half Blood campers can sense danger coming their way. They won't know what will happen but the feeling of upcoming doom won't leave them causing a tingling sensation in their body to warn them. Exceptions for this are gods and more powerful creatures or demigods thought.
  7. Revenge Manipulation:

    When a camper uses this ability they are about to either cause a fight or stop one. Manipulating the sense and need for revenge in others, these campers can cause others to loose the need for revange and to fight immediately but they also can cause this need for revenge as well but strong willpower and more power can fight this ability.
Rare
  1. Sacrificial Empowerment:

    Nemesis is the goddess of justice so when she gives, she also takes. Campers with this ability can trade something for it's mothers aid. However, she only gives as much as she receives which mean the bigger the sacrifice, the bigger the aid you get. She favors eyes but body parts like fingers, arms, and legs have been traded in the past as well. If you are not feeling like cutting of a limb, less gruesome sacrifices are accepted as well.
  2. Retribution:

    This ability is very draining to those who can use it but it's rather powerful as well. Campers with this ability can take a portion of their opponents' strength and power into an inanimate object, turning a fight into their favor. The strength and power come back to its owner either when the object is destroyed or if the child of nemesis releases it again.
  3. Dark Precognition:

    Sometimes a Child of Nemesis is blessed with the power of Dark Precognition. Dark Precognitions are visions of terrible thins that are ahead in life which they can receive via physical touch. Not all of them are right and sometimes they are very obscure but listening to their advice is always recommended. These visions are very power draining though so they won't get visions to far into the future or more than one eventually two a day. Be careful, these are visions, not prophecies.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 22 2018, 04:06 AM
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Waitress
Oldyears
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Special Abilities
Nike
Minor
  1. Fierce Competition

    : These demigods are always up for a competition. During formal contests, they will gain a bit of a power boosts that becomes stronger depending on the number of People involved.
  2. Golden Wings

    : Children of Nike can summon a pale kinda seethrough imitations of their mother's golden wings which can give them the ability to fly. These wings are not physical by any means and will not touch any object as they will to straight through them. But the use of them has to be handled carefully. Every flap of the wings drains their will to fight a little more.
  3. Euphoria

    : Winning is always a pleasant feeling and the children of Nike basically symbolize this. They have a certain aura around them that simply feels pleasant and their smiles an infectious.
  4. Amplifying

    : Children of Nike also can help others winning with using this ability they amplify someone's abilities to a higher level than before but for a price. This ability is very draining to the user and the strength that goes into it can only be a bit decreased through touch but that really is it.
  5. Lethargy

    : These campers have the ability to change their opponents' will to make them lazy for a certain time. This requires a lot of concentration though, the more training the easier it becomes.
  6. Advantage:

    Nike's offsprings can take the advantage which someone has over them in a fight or competition. For example, the speed of a child of Hermes is decreased to the speed of a normal human during a race or someone much stronger won't be that strong during this competition. This ability though drains the demigod's own power and the longer they have to use this the more draining it becomes.
  7. Cheering Crowds:

    Children of Nike gain a power boost by people cheering on them. A crowd cheering on them is the best thing that can happen to them, depending on the number of people the boost becomes stronger or weaker.
Rare
  1. Cheers of Victory:

    Some children of Nike have the uncanny ability to cheer to the crowds during a competition causing them to turn or vote in their favor. During a competition in camp half blood though they are forced to wear limiting handcuffs for reasons of fairness.
  2. Winning Precognition

    : While some children of Nemesis can see the bad visions of the future, Children of Nike can see the positive visions. Again, these may or may not come true and can look very obscure sometimes. These are visions and not prophecies.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 23 2018, 03:31 PM
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Waitress
Oldyears
Dryad
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Cheery
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Special Abilities
Poseidon
Minor
  1. Aquatic Respiration

    : Poseidon’s kids can breathe in both water and air and are capable of staying underwater as long as they like and reemerge ready to breathe oxygen again. The ability can be shared for a short time with other people by touching them.
  2. Hydro-Telekinesis:

    The ability to make use of one's hydrokinetic abilities to encapsulate and/or surround an object, person or animal inside to be capable of using telekinesis. It works with all sizes of objects the smallest rocks to cruise ships or sea monsters, the only restriction is that the user should be close to the object (s)he wishes to move.
  3. Sea/Equine Communication

    : A telepathic and verbal ability to communicate with all kinds of underwater creatures and several breeds of equines – as horses were created by Poseidon himself from the foam of sea water. These creatures usually offer their services with pleasure, however, not all underwater creatures are friends or admirers of the sea god and his offspring, so watch out!
  4. Aquakinesis

    : These campers can create, shape and manipulate water inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to another. They can also make little rainclouds staying above your head, or call tsunami-like waves upon the beach, when they are in anger, however this consumes that much energy that it makes them faint. They can also gain energy when coming into contact with water. Another funny thing is that they never get wet, unless they want to.
  5. Sonar

    : Children of Poseidon can send vibrations in the water through speech, telepathy or physical force so that they bounce back and give them an idea of what they are surrounded by. This ability, of course, works only under the water.
Rare
  1. Liquification

    : The power to transform into or have a physical body made up of water. During the process, user is made up of or can transform their body completely into water. Users' transformed form is either anatomically identical to their normal form, aside of being made of water, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into a simple pool of water. Please note that this ability is extremely hard to master, no one was ever known to fully wield it, as it only works through the feeling of panic that you would be drowning…
  2. Geokinesis

    : Only the strongest of Poseidon's children can easily tear into the earth; create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. with a distance limited to half a mile. This includes shock waves, small earthquakes, landslides etc. Of course, the wetter the ground is, the easier it is to manipulate.
  3. Water Healing

    : The user can heal themselves or others by using water by absorbing water molecules and transfer medicament into the body at a molecular level or having water molecules to repair and regenerate damaged cells and molecules. The bigger the injury is, the more time and energy it takes from the demigod. In case of lost appendages, unfortunately you have no hope to get them back, but it will from scar tissue on the area in question.
  4. Water Imprisonment

    : The user can bind, imprison or stop anyone or anything by surrounding their parts or their whole being by using water. So never get into the way of Poseidon kids with this ability, otherwise you may end up deaf, blind, unable to speak or imprisoned inside water for a day or two…
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 24 2018, 01:22 PM
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Oldyears
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Special Abilities
Tyche
Minor
  1. Luck Manipulation

    : The user is technically a living luck charm. They are able to make other people beings luckier, whether the user themselves or other people. The effects are either increased luck in gambling, avoid being hit by a car, or falling from the rooftops into a trampoline. But beware! They can also decrease your luck if they wish!
  2. Probability Perception:

    The power to perceive the probability of events happening in the future connecting every event that will happen on the time stream. The user can predict and connect the insignificant events that have happened to major events in the future making them able to perceive how time plays out - of course it only means the near future. So here’s their advantage of gambling comes from!
  3. Battle Luck

    : Children of Tyche are gifted with a supply of good luck in battle too. Even if they aren't the best fighters, they constantly seem to find a way to get through enemy defense, or finding their weak point seemingly by accident. This ability can make them win against the most skilled fighters around camp.
  4. Day of Success

    : Days that hold a special meaning to the Child of Tyche will be much better than an average day in their lives! They can experience extreme luck and a huge blessing from their godly mother: a winning lottery ticket, or getting something they always wished for, etc. They can make this ability work on others as well, giving them their most awesome 24 hours of their lives.
  5. Fortunate Recovery

    : Tyche children possess the ability to recover faster than the average person, with a lvery low chance to have a permanent mark of different negative effects, such as stunning, fazing, poison, sleep, pain, flinching, being knocked down/backward (they can get back up faster), losing balance, overstretching, etc. at vastly enhanced speed.
Rare
  1. Phenomenon Elimination

    : As Tyche is also the Goddess of Destiny, the strongest of her children possess the ability to completely erase/eliminate any or all kinds of phenomena, be it natural, supernatural or metaphysical attacking them or others.
  2. Enchanted Trinket

    : Some chosen children of the Goddess can cast a charm or curse on any object, that can last even after the object was broken, the pieces of the object in question carrying it with themselves. Among the most common effects are misfortune/bad luck, various sicknesses, infertility, physical defects/ugliness, etc. and tendency to draw various disasters for places where it is kept.
  3. Kismets Reverie

    : Children of Tyche having this rare ability are able to enter and manipulate the daydreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, destroying, and observing daydreams. They can detach target from their immediate surroundings, blurring and partially substituting reality by a visionary fantasy, especially one of happy, pleasant thoughts, hopes or ambitions, imagined as coming to pass, and experienced while awake.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 24 2018, 02:14 PM
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Waitress
Oldyears
Dryad
Kind
Cheery
485 posts
190 Drachma
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Special Abilities
Zeus
Minor
  1. Aviation Intuition

    : Zeus’s kids are extremely skilled in piloting aircrafts/spacecrafts also know a lot about all flying animals and creatures. Thanks to this knowledge coming from their father, they can easily control any kind of flying vehicle, machine, creature or animal.
  2. Aerokinesis

    : Zeus’s kids can create, shape and manipulate air and wind, making breezes, squalls, gusts, whirlwinds, zephyrs, gales, storms. They can also float in the air for a short time. Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed from it, making it an invisible and versatile weapon that is very difficult to block and dodge.
  3. Avian Manipulation

    : Children of Zeus can communicate verbally or telepathically with all species of birds, but of course those who are able to fly are easier for them to understand.
  4. Sky Manipulation:

    Power to manipulate the Sky and everything in it. These campers can create, shape and manipulate the sky and everything in it, the outcome depending on their actual mood. Of course, anger can result storm clouds darkening the skye!
  5. Lightning Creation

    : Zeus can generate tremendous bolts of lightning from his fingertips. His children can also create a bolt of lighting with the snap of their fingers, once they reached their highest level of anger. Unfortunately this bolt cannot be controlled, so it would find a target randomly, so don't piss off the children of Zeus if you don't want to become fried!
Rare
  1. Electrokinesis

    : Some chosen children of the Thunder god can create, shape and manipulate electricity, allowing control over electric fields, all charge carriers (Ions, Electrons, Protons, and Positrons), electronics, and electromagnetic forces. They can summon lightning from the sky, hold bolts of lightning with their bare hands and throw then on people. They can also create a ball of electricity and throw it on others. The outcome depends on the force they put into the ball: from temporary paralysis and faint to death. This is one of the most feared abilities around camp! Please note again that you need permission to kill a character!
  2. Flight:

    Some of the Zeus kids can fly or otherwise move through the air using enough air conjured to lift them up. Those who are blessed with this ability are generally able to Levitate, and Glide as well. Once they mastered the ability, they can carry a maximum of three people with themselves.
  3. Hurricane Creation

    : Some Zeus kids can create hurricanes to cause massive damage, the strength of the hurricane depends on the power/skill of the user and the environmental factors. If there's already lightning in the sky, it makes the whole process easier for them. Please note that bigger hurricanes can only be made over liquid water, so the user may have to be at sea to start a a huge hurricane.
  4. Atmokinesis

    : These demigods can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas. Once the ability is mastered, the user can cause small climate shifts as well.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: May 12 2018, 09:16 AM
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NPC
alias
Waitress
Oldyears
Dryad
Kind
Cheery
485 posts
190 Drachma
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Special Abilities
Nyx
Minor
  1. Night Vision

    : Children of Nyx are able to see clearly in complete darkness through their eyes are weaker during the day.
  2. Dark Shield Construction

    : These campers are able to generate a solid shield made out of Shadows. It's Stronger during the night but nearly unbreakable the only weakness is direct attacks with light.
  3. Night Agility:

    In the Darkness and during Night, children of Nyx are faster and swifter and generaly have a better agility
  4. Darkness Healing

    : Children of Nyx heal better in the darkness than in the light. They do not immediately heal but the pain is less and the wounds simply will heal a bit faster
  5. Shadow Movement

    : Children of Nyx can bring shadows to life and make them move at their will or at it's own will. The shadow will not last long without contact to its owner though
  6. Astrological Knowledge

    : Children of Nyx are drawn to constellations and astrology and usually have a wide knowledge of these and can easily point out different constelations
  7. Darkness Camouflage

    : Nyx has gifted all her children with the ability of shadow camouflage which makes it possible for them to be nearly invisible during the night, in the shadows or general darkness
Rare
  1. Nocturnal Animal Manipulation

    :Sone children of Nyx are able to manipulate Nocturnal animals such as Bats and Owls. They can communicate with them through telepathy and can mostly control them through the animals will follow their basic needs even if told not to, they won't let themselves be controlled to die
  2. Darkness Bombs

    : Campers with this ability can create spheres out of the shadow that will cause an explosion once they hit their target. These Spheres are energy draining and the bigger the created sphere the more energy it takes but also the bigger the explosion. The bigger the sphere and the more light the camper is surrounded by the longer it takes to create it.
  3. Shadow Travel:

    Sometimes children of Nyx are able to travel in incredibly speed through shadows, Which enables them to eventually walk through walls, and travel distances of a few miles within seconds.
  4. Darkness Flight

    : Campers that have been granted this ability are able to fly during the night and in darkness, shadows do not count in here. The darker the place the faster they are they just have to be sure that they will be on the ground once the sun goes up or the light goes on.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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