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 Abilities, Please read this!
★Scarlet
 Posted: Apr 18 2018, 01:28 PM
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Special Abilities
Aphrodite
Minor
  1. Beauty inducement:

    Aphrodite's children are the best ones to ask if you need beauty and style tips or a complete makeover. They have the power to increase physical beauty on oneself and others. The user can alter the physical qualities of people (including themselves), animals and inanimate objects so that they will become more pleasing aesthetically. But this doesn't mean the complete change of a persons's physical features!
  2. Flower manipulation:

    Aphrodite's children can create, shape and manipulate flowers at will. Their ability isn't that developped as the one of the Demeter cabin members, but refers to that fact that wherever Aphrodite walks, flowers grow after her.
  3. French Speech:

    Aphrodite - and her children - can speak and understand French perfectly, as it is usually mentioned as the language of love. They can also understand many other passionate languages as well, if needed.
  4. Enhanced vision:

    : The power to perceive items that are normally too small to be seen with the naked eye at normal clarity. Aphrodite definitely had it, as once she met Percy Jackson, she was able to see flaws in her makeup that Percy could not.
  5. Feature Manipluation:

    As the personification of beauty, Aphrodite's true appearance is actually unknown as she would appear to others as their personal epitome of physical attraction. Her children can also change their appearance anytime, anywhere, however, they have limits. They can't change their body drastically, only the features such as eye and hair color. Neither are they able to look like someone else.
  6. Siren Song:

    The power to emit irresistible sound that lures anyone (humans, animals or other creatures) who hears it towards the user. The more distressed the one affected by this ability is, the more the spell of it takes hold on him/her. While under the effect of the song, they cannot think clearly, their mind only concentrates on the song itself, forgetting what they were about to do before they heard it.
Rare
  1. Charmspeak:

    A rare type of hypnotism ability that chosen children of Aphrodite. Charmspeak is a type of hypnotism or persuasion in which it allows the speaker to convince someone else to do or get whatever they want. The strength of the command depends on the tone and the emotion of the charmspeaker's voice, as well as their skill with it. Eventually, charmspeak wears off and the person has no recollection of why they did what they were commanded to do.
  2. Love manipulation:

    The power to manipulate love. User can sense and manipulate all the aspects of love, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling love, even manifesting the emotional energy to physical level.
  3. Reality Manipluation:

    The ability to manipulate reality. Some of Aphrodite's chosen children can create, shape and manipulate reality just by thinking about it; while weaker users are limited to what is already considered "real", stronger ones can make changes from nothing. Depending on the power of a reality warper, they may alter something as tangible as physics and the universe to something inconceivable like logic.
  4. Mirror Imprisonment:

    The user can trap beings within mirrors. Destroying the mirror sets the prisoners free, but may also wound them.
  5. Pheromone Manipulation

    : The user has complete control over the pheromones, a secreted or excreted chemical factor that triggers a social response in members of the same species, of oneself and others, including releasing pheromones that induce attraction between subjects (or within a subject for oneself), to exuding pheromones strong enough to induce sleep, change emotions and draw crowds.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 18 2018, 02:41 PM
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Special Abilities
Apollo
Minor
  1. Enhanced Archery:

    These campers inherited an archery talent from their father. They possess great skill in the use of bow and arrow. Apollo's children have an incredible aptitude for the ways of bow and arrow, being able launch multiple arrows with one shot, use the bow as a melee weapon, etc. They can reload the weapon rapidly and efficiently, even with heavy mechanisms like the crossbow.
  2. Enhanced Vision:

    The power to possess enhanced eyesight. User has enhanced vision, allowing them to see with amazing clarity/detail, distance, or color, perhaps even in a different spectrum of light or into another dimension. Of course, they still have a blind spot where they cannot see the other person.
  3. Artistic Creation:

    The power to create any sort of being, object (including weapons, tools, buildings, vehicles, etc.), power, etc. by using art. Apollo's chidren are experts at all kinds of arts, especially in poetry and music.
  4. Solar Energy Absorption:

    Apollo-campers have the power to absorb solar energy and utilize it in some way. User can absorb solar energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
  5. Enhanced Wisdom:

    The ability to possess incredible wisdom, inherited from the God himself. The user possesses great wisdom: deep understanding and realization of concepts, people, things, events or situations, resulting in the ability to apply perceptions, judgements, and actions while keeping these understandings. It often requires control of one's emotional reactions (the "passions") so that universal principles, reasons, and knowledge prevail to determine one's actions. Wisdom is also the comprehension of what is true combined with optimum judgment as to what action to take. Great wisdom and understanding may be a quality of the user regardless of age and experience.
  6. Lie Detection:

    He is also the God of Truth and was known to never tell a lie, so his children can sense when they are lied to by various means. However, this power can be subconsciously blocked when around someone the person trusts, like a best friend or a family member.
  7. Heliokinetic Combat:

    Apollo’s children can use the power of the sun in physical combat, for example by burning their opponent, or blinding them with a beam of light for some seconds, or getting extra strenght by absorbing energy from the sunlight.
Rare
  1. Disease Manipulation:

    Some of Apollo's kids can create, manipulate, shape, transform, cause/heal, etc. all forms of diseases, including their severity, contagiousness, methods of spreading, etc. They can control the organisms that spread diseases, including germs, bacteria, virus or other pathogen on a cellular level, including bacteriophages, microorganisms (microscopic organisms), retroviruses, cells that abnormally grow to make cancerous tumors and cysts, and pathogens that produce genetic mutations.
  2. Precognition:

    As the God of Prophecy and Foresight, Apollo is able to see into the future. That's why some of his most powerful kids have the power to perceive future events before they happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.
  3. Vitakinesis:

    The user can manipulate healing and healing process, speeding any or all aspects of healing to the point of regenerating, or slowing and blocking healing even if the victim possesses healing abilities such as Regenerative Healing Factor. They can sense the health of anyone and the causes of wounds, diseases or injuries, the health history and possibly even genetic weaknesses and predispositions. Users may be able learn to reopen old wounds and re-inflict old illnesses and conditions, or even inflict completely new ones.
  4. Photokinesis:

    The user of this rare ability can create, shape and manipulate visible light: commonly referred to as light, is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight. Users light is affected by everything that all light is, unless they are powerful/skilled enough to overcome these limits.
  5. Solar Empowerment:

    The power to gain strength from The Sun. User becomes stronger, faster, more durable, etc. when they come into contact with sunlight, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some really powerful users may be able to draw sustenance from the sun or even slow or stop aging.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki! ]
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★Scarlet
 Posted: Apr 18 2018, 03:19 PM
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Special Abilities
Ares
Minor
  1. Enhanced Condition:

    As their father possesses a supernatural level of strength, his children inherited a part of it. Their physical abilities are above other demigods, also beyond what can be emulated via natural training and with little to no maintaining. This makes them faster and stronger.
  2. Anger manipulation:

    Did you ever see an Ares camper without any anger? I guess never. That's an essential point of their personality, inherited of their father. Theycan sense and manipulate the rage, aggression and anger of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling rage, even manifesting the emotional energy to physical level.
  3. Enhanced Combat Skills

    As the God of War, Ares is an extremely fierce warrior, as well as a master of both armed and unarmed combat. His children also possess enhanced levels of both hand-to-hand and weapon fighting skills and excel in various forms of combat. They also have better strategy skills, just like the children of Athena.
  4. Powerful Roar

    : When Ares was wounded by Diomedes and Athena, he roared so loud it sounded "ten thousand men". In similar conditions, his children can do the same, however, their roar can only affect a 10 feet circle area, (not an 50 feet one, like their father's.)
  5. Weapon Curse:

    Children of Ares can cast a curse upon others’ weapons and armor, and make them totally useless, just like it was seen in the fight between the Ares and Apollo cabins in The Last Olympian: they made the Apollo cabin arrows become rubber ones. Be careful with them if you don’t want your or your siblings’ armory under these effects!
  6. Tactician:

    Just like Athena, Ares also has a genius level of strategy and tactics. This gives his children the ability to step up as leaders, when it comes to battle, and come up with plans that will have a high chance on achieving victory.
Rare
  1. Disease Manipulation:

    Some of Ares's kids can create, manipulate, shape, transform, cause/heal, etc. all forms of diseases, including their severity, contagiousness, methods of spreading, etc. They can control the organisms that spread diseases, including germs, bacteria, virus or other pathogen on a cellular level, including bacteriophages, microorganisms (microscopic organisms), retroviruses, cells that abnormally grow to make cancerous tumors and cysts, and pathogens that produce genetic mutations.
  2. Shape-Shifting:

    Some of the chosen children of the War God can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can turn into animals of their choice, from the smallest, to the biggest one. This ability takes a long time to master.
  3. Necromancy (limited):

    The spirits on the losing side of every war owe a tribute to Ares - so somme of his children can summon these souls to help thm achieve their goals, for example by making a perfecctly obedient staff on ships for example.
  4. Telumkinesis:

    As the God of War, Ares has a great amount of control over weapons. Some of his children can also create, summon, shape, manipulate and use any kind of weapons with perfect skill, whether pre-modern, modern or even futuristic using laser, plasma, antimatter or even more exotic ammunition/attacks. If it is a weapon or could be improvised as one, they are completely proficient with it.) Some users can even make the weapons out of a piece of themselves, whether by using their life-force or shaping their own flesh and bone.
  5. Fire manipulation (limited):

    Ares is shown to have some control over fire. Ares creates a wall of flames that incinerates five police cars with a mere gesture. User of this rare ability can create, shape and manipulate fire. The color of the flame depends on the level of anger of the user. The ability doesn't give such proficiency as in the case of Hephaestus, neither it gives immunity to it.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 18 2018, 04:26 PM
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Special Abilities
Athena
Minor
  1. Divine Wisdom:

    Children of Athena The ability to possess incredible wisdom, inherited from the Goddess herself. The user possesses great wisdom: deep understanding and realization of concepts, people, things, events or situations, resulting in the ability to apply perceptions, judgements, and actions while keeping these understandings. It often requires control of one's emotional reactions (the "passions") so that universal principles, reasons, and knowledge prevail to determine one's actions. Wisdom is also the comprehension of what is true combined with optimum judgment as to what action to take. Great wisdom and understanding may be a quality of the user regardless of age and experience.
  2. Super Intelligence:

    The user has exceptional intellectual ability, creativity, and originality. One is gifted with higher mental faculties, including a more powerful memory, better calculation skills, greater reasoning skills, and superior learning capacity. Users of this ability can often come up with unique and original ideas that elevates the thinking of humanity to whole new levels.
  3. Strategist:

    Ahena’s children can create strategies, plan several steps ahead of the opponent, seeming like the user can see into the future or into the opponent’s head. They are able to elaborate complex plans and strategies and apply them in any kind of activity that involves cunning intellect, for example strategic games. Most of the children are very analytical, resulting in understanding or anticipating the opponent’s moves.
  4. Migrain:

    Athena-kids can have you rolling on the floor, wishing for your own death, with a snap of their fingers. These campers have the ability to give others horrible migraines and also take them away just as quickly. Be careful if you don’t want to experience this!
  5. Recall:

    Remember the moment you borrowed her pen in the library? Well, she does. Athena’s offspring can easily recall almost anything that happened in their life, from the day they first rode a bike, to what color you wore today two years ago. Usually they keep these details out of their immediate knowledge, as they don’t need them for an everyday use, but they can easily look back and know the answer whenever they need it.
  6. Lie detection:

    Never lie to a child of Athena, as they can tell it imediately, no matter how you try to convince them! This is very useful ability whenever a conflict needs sorting. Don’t try to trick them!
  7. Enhanced Vision:

    User has enhanced vision, allowing them to see with amazing clarity or detail, distance, or color, this ability may even let them see in a different spectrums of light or into another dimension..
Rare
  1. Disease Manipulation:

    Some children can create, manipulate, shape, transform, cause or heal all forms of diseases, including every detail about them like: severity, contagiousness, methods of spreading, etc. They can also control the organisms that spread the diseases (germs, bacteria, virus or other pathogen) on a cellular level.
  2. Telekinesis:

    User can manipluate and move objects or matter with their mind, and this may evolve to the point that the user of the ability would be able to control anything at a subatomic level.
  3. Dumb and Dumber:

    These demigods can remove their mother’s mot beloved trait of thers and take it upon themselves. They can drain brain power out of others by a single touch, leaving them at mental faculties that are below average.
  4. Inner Power:

    Some kids are able to use their incredible force of will and hidden strength within them, amplifying it to bypass all limitations they've possessed on their offensive and defensive capabilities, increasing all of their abilities to the fullest extent.
  5. Shapeshifting:

    Some chosen ones can shapeshift their form, transforming themselves even down to the genetic and cellular structure. They can morph into others or boost up one's body for combat, by turning it into animals, monsters or by making the body stronger. Users with a particularly well handled ability can manipulate their form at will, combining abilities, traits, etc.
  6. Telumkinesis:

    User can create, conjure, shape, manipulate and use any kind of weapons with expertise, no matter what kind of weapon we are talking about: pre-modern, modern or even futuristic like laser, plasma, antimatter, etc..Some of them can even make the weapons out of a piece of themselves, whether by using their life-force or shaping their own flesh and bone.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 21 2018, 02:20 PM
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Special Abilities
Demeter
Minor
  1. Chlorokinesis:

    Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. Campers with this ability can grow and manipulate plants in all different shapes and way. They can use the seed to immediately let plants sprout from the ground as well as using underground roots and or vines hanging from trees to defend themselves or attack. They can even heal people using certain chemicals in plants but have to be aware of their effects. These people are able to create mutating plants that are even able to walk.
  2. Toxin Immunity:

    These campers are immune to natural toxins that are gained from any time or plant. This ability is weak at the beginning and grows with age as older campers are completely immune and younger ones will only show weak signs of it.
  3. Plant Empathy and Telepathy:

    Users of this ability can basically talk to plants and understand how they feel is they are treated right or if they are sick or in need of anything. People with a strong empathy ability might even feel the plants feeling themselves.
  4. Herbalists:

    Children of Demeter have a basic instinct for herbs of all kinds, they have the feeling for what they are used for if they are poisonous or eventually can heal some things, additionally, they are amazing cooks as well.
  5. Muddyslide:

    These campers can be loosed spoil and dirt on the ground causing mudslides which possibly if the targeted right can sweep away enemies and cause them to stick in the ground as they can control the mud to be perfectly sticky and thick making it hard for them to move.
Rare
  1. Insect manipulation:

    These campers can summon insects and control their mind making them do whatever they desire. All insects in their surrounding are possible to be manipulated extended to arachnids like spiders as well. They can also communicate with them.
  2. Season Control:

    Possibly Possibly the rares of abilities this ability makes it possible for a child of Demeter to control the seasons making it winter or fall, this will last a day till the season changes back to its rightful season. Don't use this to often or Demeter stips you of the ability.
  3. Hunger Manipulation:

    Simply said. Campers with this ability can manipulate hunger in people. They can't kill them by starving them as for this they would have to starve someone for days but they can make someone seriously ill with this ability
  4. Seekers Finder:

    Children with this ability are able to locate people at any place. They will need something that belongs to the person to find them. The longer the distance the harder the possibility to find them and once in the air, like a plane or in the water like on a ship its even harder but not impossible. The older they get the stronger the ability will be and even makes it possible to find two people.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 21 2018, 03:03 PM
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Special Abilities
Dionysus
Minor
  1. Party People:

    The pure presence of Children of Dionysus can be intoxicating. They are the focus of a party and wherever they go there is most likely some fun going on or at least some drinking. They are also the only cabin allowed alcohol in the camp. You can get drunk around them without drinking a single drop though.
  2. Ensnare:

    Children of Dionysus can grow and control Vines and Ivy making it possible to grow a fully functioning vineyard within just two days or making it possible to wrap them around opponents during a battle.
  3. Forgetfulness:

    You know the feeling if you had a long night out drinking waking up with a blackout? No? Well, your camper eventually will have this after meeting a child of Dionysus as these campers have the ability to cause forgetfulness in people and even erase moments in their recent memory.
  4. Consumption:

    Children of Dionysus can drink as much as they want and won't get an alcohol poisoning. They can obviously get drunk but they will never feel sick of it or even puke or something like that. they can go on and go on and go on.
  5. Feline Speech:

    Children of Dionysus have a thing for felines of all kinds. They can talk to them verbally or be using telepathy. They won't be able to answer in words and you won't be able to understand a meow but they can answer telepathically. Felins are also drawn to these campers doesn't mean though that a lion won't eat you but you can try to convince them not to.
Rare
  1. Insanity Manipulation:

    A very powerful and scary ability is Insanity Inducement. A Camper with this ability can render the minds of others to go insane, cause schizophrenia or other mental illnesses and make people practically withering on the ground in mental agony. It's an easy task for them they don't even need to lift a finger they can induce this by just looking at you. On the other hand, they can help with mental afflictions like night terrors or split personalities.
  2. Delirium:

    Powerfull Campers are granted this ability making them master of people's mind. They are able to simply stupify members rendering them unable to move or do anything as their brain won't really function.
  3. Inhibition Removal:

    You're a shy wallflower? Not for long when you get into the hands of a child of Dionysus with this ability. The can remove all kinds of Inhibition in you with a simple touch? You're to shy to dance at a party? Once they use this ability on you, You'll be the center of the dancefloor no matter how bad you dance. They can cause people to become a passionate mess with a simple touch following their pure instincts without overthinking to much. This usually extends to one person but the older you get the more it extends to eventually three even four people
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 21 2018, 03:52 PM
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Special Abilities
Hades
Minor
  1. Osteokinesis:

    It's a dangerous ability but these campers can command skeletons, corpse, ghosts and souls making them and an army of the undead practically. They can command them to make their dishes but it's ill adviced to do so as it drains them extremely of energy and should only be used in emergencies to for example attack opponents. Be careful if you drain yourself of to much energy you will join them yourself.
  2. Ferrokinesis:

    Children of Hades are basically human treasure maps. they can sense precious metals and jewels beneath the earth, the bigger the amount the bigger the ability, by using it more and more they will expand the ability and it will grow stronger.
  3. Dark Pyrokinesis:

    Pyrokinesis is the ability to manipulate fire and the dark pyrokinesis makes it possible for those children to manipulate the dark and destructive powers of fire causing huge wildfires but are not able to heat a pot of water because it's neither dark nor destructive. They can heat a fire to the point where not even ashes are left.
  4. Cryokinesis:

    Hades Children can manipulate the cold to extreme degrees causing things to freeze the second they get in touch with something if they want. They can freeze living beings so fast that they won't freeze to death but are like in a time capsule preserved in the ice. Though the act of getting them out of the unfreezing them most likely will end deadly.
  5. Death Sense:

    these children can sense death around them. If someone is dying they will feel the life force drained out of this person and it will make the child of Hades stronger for the moment. They can also sense corpses around them as well as skeletons and ghosts and they can see a person's life aura.
Rare
  1. Necromancy:

    The user's magical abilities revolve around manipulating the dead, death, the life-force and/or souls for good (i.e., resurrecting the dead). Users can also use communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge.
  2. Soul Tapping:

    Users of this ability can trap your soul within your body to the point where you will never find rest and peace or move on as your soul will be stuck in your rotting body till you turn into ashes or dust and your soul will be lost forever.
  3. Monsters Lord:

    Just like their Father, these campers have the ability to control different types or ferocious monsters native to the underworld like Hellhounds, Cerberus and the furies but they obviously are weaker than their father so if they fight over control, hades will win.
  4. Umbrakinesis:

    User can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 21 2018, 06:05 PM
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Special Abilities
Hecate
Minor
  1. Magic:

    The demigod children of Hecate possess true magical abilities such as spell-casting and they are only demigods who can truly cast magic. Though depending on what they want to do they have to learn it before. And magic drains the user of energy.
  2. Surrounding Sense

    : Hecate is also known as the three-faced witch. She can see in all direction and it's possible to sneak up on her. She gave her children the sense of their near surrounding. It's hard to sneak up on them because they'll know.
  3. Phasing

    : Using the Mist, Children of Hecate can phase themselves through solid objects like Walls, trees, fences but not over really long distances.
  4. Cross Roads

    : Children of Hecate will never get lost. Their mother is the goddess of the crossroad and has been granted partial reign over the sea and air to find people. Her children can't find others without using a spell but they will always know where they are and where they are going.
  5. Canine manipulation

    : These campers can communicate telepathically with Canines as Wolves, Dogs, Dingos ... whatever. They will understand each other but only telepathically. You can talk to them and they will understand you but you won't understand a barking sound basically. These campers are able to control Dogs and smaller canine races but Wolves, for example, will understand you but can't be controlled. A child of Hecate can also absorb their aura and use it for magical purposes.
  6. Telepathy / Telekinesis

    : Children of Hecate can invade the mind of other people through telepathy. They can communicate with them like this and read their mind. With more training even get into their deeper thoughts and memories but it will drain power. While they can use their mind to communicate they can also use it move objects through the room to an extent of 50 meters if trained well enough.
  7. Potioneers

    : Children of Hecate often toy around with different potions. They collect their ingredients and use old grimoires to brew desired potions of different kinds or try to make their own potions what can be very dangerous though. But there are limits. They can't instantly heal people on the brink of death or being dead back to life, grant immortality through potions or remove god given curses ...
  8. Ectomancy:

    Children of Hecate are like a living flock to the world of the living to Ghosts and Spirits. Ghosts are drawn to them as they most likely are the only ones they can communicate with. Ectomancy barely draws any energy from the campers but speaking to them takes a bit more effort. They can tell them information about whats going on in the underworld if asked the right questions. but be careful who you summon. They can be tricksters, charismatic and persuasive.
Rare
  1. Astral Projection

    : That's the ability to travel outside of the camper's body. A user will be able to part their astral body from their actual body and travel up to 5 kilometers from their actual body. While doing astral travel the camper's body is sitting or laying still and can't move and extremely vulnerable. it takes practice to master this ability as new users can feel dizzy or nauseous. Astral bodies are invisible to the human eye.
  2. Mystiokinesis

    : Hecate is the goddess of the mist so some children of her are able to manipulate the mist as well. It can be used to disguise the mythical world from the mortals this can be done by making it look normal to them, for example, a pegasus could look like a normal horse or a really big bird when in the sky. They also can cast illusions and hide themselves, others and locations in the mist as well.
  3. Shadow Spheres

    : Some Children of Hecate can cast Shadowspheres that look like balls made out of energy which they can use to attack or projections like a shield. The size varies with the age and training of the camper.
  4. Illusions

    : User can create, shape and manipulate illusions, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. Some users can create complex and detailed worlds, others may be able to only alter the way they or the target are perceived.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 21 2018, 06:11 PM
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Special Abilities
Hebe
Minor
  1. Age Charm

    : All children of Hebe are able to change a persons age temporary, they can make the older or younger though the higher the difference of age the more power it takes. This effect may last about an hour.
  2. Summoning the Fountain of Youth

    : Once granted this major ability, children of Hebe are always able to summon the fountain of youth and using this can turn anyone who they give access to it become younger again, depending on the amount of water they drink. Though if the person uses it to often Hebe will cut their access to it completely. Though each child of Hebe can do this only five times in their life unless granted more access by the Goddess.
  3. Youthful Appearance:

    All Children of Hebe are granted with a general youthful appearance. This starts about the age of fourteen and will give them a youthful look through their whole life. This won't stop the normal aging process as they still will age and eventually get wrinkles and gray hair but they generally will look younger than they actually are.
  4. Maturity:

    Children of Hebe generally mature faster than average people do.
  5. Forgiveness:

    All children of Hebe have an easy game when it goes about making mistakes and being forgiven. It's hard to hold a grudge on them.
  6. Bridal Sense:

    Hebe is the Patron of Brides and children of Hebe generally know when the sense of Wedding is in the air. They can identify any married or engaged woman and when attending a wedding they can give a blessing upon a woman via physical touch, and she will be the one to catch the Flower Bouquet.
Rare
  1. Mirror Change

    : Some children of hebe are granted the ability to permanently change the appearance of a person, making them look older or younger though mobility, health or the person's actual age isn't changed. This will last till revoked.
  2. Unlimited Fountain of Youth

    : Once granted this major ability, children of Hebe are always able to summon the fountain of youth and using this can turn anyone who they give access to it become younger again, depending on the amount of water they drink. Though if the person uses it to often Hebe will cut their access to it completely.
  3. Curse of old Age

    : If given this ability the child of Hebe can make any person, even immortals feel what it will feel like to be old, short before the age of their death. Causing, a bad sight, backaches, or whatever will apply to the case. This effect will last around half an hour for mortals and maybe 5-10 minutes on Immortals.
  4. Stand on your grave

    : Given this very rare ability a child of Hebe can temporary age a person severely to the point of near death and will last to about maximum 5 minutes. This ability is to be handled carefully since this can cause trauma to some people.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 21 2018, 06:12 PM
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NPC
alias
Waitress
Oldyears
Dryad
Kind
Cheery
485 posts
190 Drachma
Offline


Special Abilities
Aristaios
Minor
  1. Apismancy;

    manipulation of bees. Children of Aristaios are able to call up on bee's everywhere and out of nowhere. Sometimes it would seem as if they carried them underneath their clothes or inside of their body as they are able to conjure them out of seemingly thin air even in the deepest of winters. He can control them and send them to attack people much like arrows.
  2. Honey Manipulation:

    Aristaios Children have an ability which can psychically move honey around as though by Telekinesis. In addition, one can psychically control its temperature, viscosity and other properties, at will. Furthermore, one can psychically shape honey into tools, weapons, armor and other constructs, at will. One can also psychically control any object that contains honey, at will. One can even psychically manipulate objects covered in honey, at will. Honey also is like a power boost to them which is why they often were seen carrying around a small bottle of mead as the alcohol can't do anything to them and the honey grants them strength.
  3. Bee Stinger Protrustion

    : The ability to grow bee singers along with their palms and the ability to shoot them out like arrows. Though this ability hurts a little and takes quite some energy as the stingers always send of a tiny bit of substance of the person who possesses it. The stingers send of are tainted in the typical bee poison which can be deadly in giant amounts or to allergic people.
  4. Hive Mind:

    Children of Aristaios are all connected like one big hive. If trained and used knowingly they can cooperate and see/hear and feel the same at the same time, though barely any child of Aristaios knows about this ability so they eventually get flashes from the sight/hearing or feeling of other children of Aristaios during an intense or very stressful situation.
  5. Poison Generation:

    Children of Aristaios are able to generate all kind of poison which all types of bee's set of. This can start with the poison a harmless sting is known for and can variate to poison which can cause paralysis in a part of the body. Either in liquid form or simply by transporting it into the air around them. They are also immune to these kinda poison themselves.
  6. Wild Animal Empathy:

    the connection of you and and wild animals. You can talk with any beast or animal as long as they were born in the wild. You cant command them, though suggesting them to do something is possible as long as they agree. With bees and sheep your exceptionally friendly and while you cannot turn into a bee or a sheep, a bee or sheep friend can allow you to hitchhike his senses, allowing you to perceive the world through his eyes while he remains in control of his body. During this users, body is very vulnerable as their mind is in another body and they can't move.
  7. Dairy Drunk:

    the condition of only getting drunk off dairy products. Children of Aristaios are unable to get drunk of alcohol, and dairy products give instead a drunk-like effect. This effect is especially strong when the product is made using sheep milk. They are commonly not the best friends of Dionysus Children.
  8. Herbology:

    the knowledge of herbological cures, plants, fungi and so on. Children of Aristaios are specially gifted with Herbology. They instinctively know what herbs to pick for which use even though it's never trained or taught them. Once they know about that ability they can study it and won't forget their knowledge about herbs ever again. They can also identify all kinds of herbs just by smelling or tasting them even when mixed with other smells. They also can when given the right herbs mix natural remedies against all sorts of disease and pain, though strong they can't heal everything and are not to be mixed up with chemical medication.
  9. Old Age:

    Children of Aristaios age the normal rate as everyone else but can become much older than normal humans. This ability thrives from their father's roots as the god of Olive tree's which are known to be hundreds of years old and still blooming.
  10. Olive Oil Manipulation

    : These Childen a Manipulate Olive oil simply with their mind. Shape and form it. They can indeed put it as a puddle beneath their feet and using this puddle move above water. While they can't conjure it out of thin air with a bit of training they can simply pull it out of the olives using their mind. Olive oil may also heal themselves and smaller injuries on others which drains their power though. What water is to the children of Poseidon is Olive Oil to the children of Aristaios.
  11. Natural Hunter:

    These Childen are natural talented in hunting. While the Huntresses of Artemis hunt demons and whatever these children are generally good at hunting wild animals. Though careful! The gods will not be happy if they simply run into the woods to randomly kill animals all the time and in bigger amounts. They are mainly meant to hunt for either food or sick animals to free them from their pains and to keep the animal population healthy.
Rare
  1. Vibration Emission

    : Some children of Aristaios are granted the ability of Vibration Emission. The user can generate Vibration Waves that can push targets over, repulsed them away, shatter them, even cause earthquakes by shaking the ground or dislodging underground tectonic plates, thus causing earthquakes. It's a very draining ability but very strong as well.
  2. Aerokinesis:

    Manipulation of the Etesian wind (air/winds always coming from the direction that leads to mount olympus. currently, it comes from the directions of the empire start building. Able to create minor whirlwinds (for example around someone) capable of getting someone incredibly dizzy and unable to focus properly on what they were doing, whereas if they are in this wind they wouldn't get affected by it at all.. it will be like the wind blows right through them, as if you are intangible for the wind, except they are not..
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 21 2018, 06:12 PM
Quote
NPC
alias
Waitress
Oldyears
Dryad
Kind
Cheery
485 posts
190 Drachma
Offline


Special Abilities
Mnemosyne
Minor
  1. Enhanced Memory:

    Just like the Children of Athena, Children of Mnemosyne don't forget unless altered/hidden/suppressed by the gods, themselves or another child of Mnemosyne.
  2. Clairsentience

    : These Children obtains historical memories or sensations concerning beings and objects they can touch. With objects they gain the knowledge including the makers, users, and even those who have on passing used the object, and what has been done with it. With living beings or parts of the body the user learns their general life-history, but doesn't gain anything of what they were thinking or feeling. This ability is always triggered upon touch and can hardly be controlled only the strongest of those children may are able to control or suppress this ability for a longer amount of time.
  3. Memory Restoration:

    These children can heal others memories which have been altered or even deleted. Those suffering from amnesia will fully regain their lost memories. Victims of Memory Manipulation and Mental Manipulation can go to the user to get them back/unaltered. Though be careful some altered, suppressed or deleted memories are gone for a reason and may do more damage when brought back then good.
  4. Memory Crystals:

    Offsprings of Mnemosyne can store their memories in some forms of specific Crystals ( Pyrite, Clear Quartz, Rhodonite, or Fluorite.). This can allow the user to keep their memories safe in case their mind is damaged or prevent someone from stealing the target's memories. Once stored, the memory will be gone till they take it back or the crystal is broken or destroyed in some way.
  5. Memory Inducement:

    Children of Mnemosyne can induce memories into organic materials by touch. That means for example a child of Mnemosyne could walk past a tree and leave a memory sticking within that tree and the next person or being getting in touch with that tree would receive the memory and it would be gone from the tree.
  6. Memory Manipulation

    : Children of Mnemosyne can manipulate people's memories on a minor scale. They can't completely erase a persons memories but can hide, alter, suppress or delete someone's memory by laying their hands onto the persons head. It's a very dangerous ability and takes a lot of training as well as energy from the user. They can for example take people from someone's memory as if they have never been there or place themselves or others in there, change things up or completely erase that part of the memory.
  7. Linguistic Memorization:

    These Children are capable of memorizing other languages through physical contact with another being absorbing their memory about the language and being able to replicate it. This will cause these kids to speak the native tongue and accent and slang of the person though.
Rare
  1. Adoptive Muscle Memory

    : Children of can Mnemosyne copy any movement/action after seeing it performed once, including acrobatics, martial arts, and other physical stunts. Though this won't last forever, they will have to be in the right condition to do it, which means they can't just do complicated acrobatic trick while barely having any muscles.
  2. Memory Projection

    : Mnemosyne children is able to project the memories of oneself and others, either as holographic images or onto reflective surfaces. Reflective surfaces don't draw as much power from the used as Holographic images which take an immense amount of training an power to keep them up longer than a few minutes.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 21 2018, 06:48 PM
Quote
NPC
alias
Waitress
Oldyears
Dryad
Kind
Cheery
485 posts
190 Drachma
Offline


Special Abilities
Hephaestus
Minor
  1. Technokinesis:

    it’s is the ability to either manipulate machines by physically animating them or controlling them like puppets or communicate with machines, technology, lamps, vacuums, or any other machine. (Certain aspects of technokinesis are depended on Electrokinesis as machines run on electricity.) Hephaestus children can touch any object and know exactly how it works and what it is used for.
  2. Heat Manipulation

    : Children of Hephaestus are blessed with the ability to sense, create, shape and manipulate heat upon contact by increasing the kinetic energy of atoms and thus making things hotter, ranging from subjective feeling of heat to absolute hot. In the mean time, they remain immune to any kind of damage heat may cause.
  3. Fire Immunity

    : The power to be completely unharmed by fire, thanks to their skin which can be many times more durable and tougher.They inherited it from their father, who constantly works with fire, without getting hurt. They can simply touch even things going white hot. However, some of the God's children can suffer minor injuries at the highest temperatures.
  4. Enhanced Durability

    : The user's physical durability (ability to endure/resist damage) is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects. While others may die from such events they can come out of them relatively unhurt.
  5. Metal Detection

    : Hephaestus kids can sense the presence of any kind of metal and gain detailed understanding about it, including the amount or size of it they are sensing and whether it is hidden or not. User of the ability may need to concentrate to determine the location of specific forms of metal
Rare
  1. Pyrokinesis

    : some chosen children of the God of ire can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different.
  2. Ferrokinetic Exoskeleton

    : The user of this rare ability can form armor around their body or shape it from various metals for protection and physical boost. Like this, their skin will take all the properties of metal. However it can be dangerous: if not in use anymore, all metal should be expelled from the body, or the user may become poisoned.
  3. Corrosion

    : The ability to rust away metal. This power works by forcing oxygen to combine with the metal in the process of oxidation. The more diverse the metal is, the more difficult it is to rust it away. Please also note that some metals - like gold – are resistant to corrosion!
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 21 2018, 06:49 PM
Quote
NPC
alias
Waitress
Oldyears
Dryad
Kind
Cheery
485 posts
190 Drachma
Offline


Special Abilities
Hermes
Minor
  1. Enhanced Thievery

    : Children of Hermes are great thieves, its nothing they have to learn as they are born with it and it comes with an instinct since they don't cannot explain how they do it as they just do it. They can get risky though and get the urge to try bigger and more valuable things.
  2. Omnilinguism

    : With their father being the god of travelers they can speak and read not only ancient Greek fluently but also every other language as well. they can understand and communicate with it while writing and reading take a bit of practice.
  3. Serpent Tongue

    : Children of Hermes can communicate with snakes using telepathy that works both ways. They can hear their thoughts and words and they can send their thought and words to them: Snakes will understand them if they speak but won't be able to talk back like a human only via telepathy. v
  4. Lock Pickers

    : Some people need hairpins or other tools to pick a lock while a child of Hermes can pick a lock with their thoughts. The more complicated the more every and time it will take but it can be done!
  5. Increased Speed

    : They are incredibly fast runners and like to brag about it while the children from Iris will give them a run for their trophy of the fastest camper.
  6. Cold Out

    : They are tricksters and when hitting their target from behind their chances of rendering them fainting is higher than usual.
Rare
  1. Winged Feet

    : Some Children of Hermes need winged shoes to fly while a few rare children of Hermes are granted the ability to be able to literally walk on air without the need of winged shoes. they basically can run in the air too.
  2. Expert Liars

    : Children of Hermes are great liars and can swindle you into practically everything. They could seel you a moose and you wouldn't even realize what a mistake you are making right now. They can keep talking and talking till they get what they want.
  3. Teleportation

    : Campers with this ability are additionally to being very fast they are practically faster than light as they can teleport themselves to where they want to go once they have visualized it. They can't travel around the world like this but up to ten miles that work very easily for them. They can practice this ability to the point where they can take others with them.
  4. Bad Luck

    : They can induce bad luck on other people by touching them and pracitcally placing an invisible black mark on them which can only be seen by children of Hecate, Tyche and Hermes as well as the gods. These black marks cause bad luck to the marked ones but doesn't always go as planned by the person who marked them as a wished back pain can just come randomly but also can be caused by an accident.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 21 2018, 09:44 PM
Quote
NPC
alias
Waitress
Oldyears
Dryad
Kind
Cheery
485 posts
190 Drachma
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Special Abilities
Artemis
About Artemis
  1. About Artemis:

    The Hunters of Artemis are maidens that can be human, demigod, or nymph. Each hunter has sworn loyalty to the maiden goddess Artemis, to join her in the Hunt and reject men for as long as they live while also becoming immortal as long as they do not break their vows or fall in battle.
  2. After the Oath
  3. Immortality:

    Once a Camper has taken the Oat she will be blessed with immortality which will keep them young and youthful as well as immune to any kind of disease or illnesses while it doesn't keep them uninjured as they can fall in battle or by the wounds/injuries caused of a battle. Wounds just heal quicker than those of normal people.
  4. Silver Aura:

    With Artemis being associated with them moon she gave her hunters a beautiful silvery aura which is mainly visible during night.
  5. Artemis Blessing:

    Artemis' blessing gives the Hunters advanced senses, more animal than human, as well as natural instincts for the hunt. It also gives them enhanced strength, speed, agility, and marksmanship with a bow
  6. True Aim:

    Hunters are given silver arrows together with a bow which will appear from thin air whenever they need them. It gives them the ability to hit everything they target with accuracy. The only people in camp that could possibly beat them in archery skills are the children of Apollo.
  7. Super Strength:

    Artemis provides her hunters with five times the amount of strength that a usual demigod would have, making them fierce rivals to the children of Ares as well as those of Hephaestus.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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★Scarlet
 Posted: Apr 21 2018, 10:05 PM
Quote
NPC
alias
Waitress
Oldyears
Dryad
Kind
Cheery
485 posts
190 Drachma
Offline


Special Abilities
Hypnos
Minor
  1. Dream Manipulation

    : CHildren of the god of sleep are able to enter your dreams and change things around as they like. They can turn it into a horror dream or can make you the main star in a cheesy romantic scene if they want to and that without you knowing it except if they want you to know it.
  2. Nightmare Inducement

    : Campers from the Hypnos cabin can induce nightmares for you with a single touch, turning your next sleeps dream into a nightmare that feels extremly realistic and can be anything you fear the most without them even knowing it. These nightmares won't end till the camper of Hypnos decideds so or another camper of hypnos or the god himself have mercy on you.
  3. Insomnia:

    Probably the worst thing a hypnos kid can do to you is keeping you awake 24 hours a day and this can last several days in a row while it eventually has to end as the camper will be drained of energy every night a little bit more. Older and more experienced campers will be able to do this to more than one camper at a time.
  4. Hypnosis

    : If you have trouble with a child of Hypnos, don't look them in the eyes. Children of Hypnos can cause you to fall asleep instantly until they decide you have rested enough or your body has rested enough on it's own. They love to annoy people they don't like during dinner causing their face to land in their spagettis.
Rare
  1. Dream Imprisonment:

    Campers with this ability are able to imprison someones mind in a false reality causing their body to fall into a coma like state till the child of hypnos let's go of them. Depending on what the world they are imprisoned is and how long they are trapped some will go insane.
  2. Nightmare

    : Gifted with this ability a child of hypnos can bring your deepest nightmares to life causing illusions which can only seen by it's target and the other children of Hypnos. They don't need your dream to do so, they can do this in a awake state as well making them look extremly realistic and causing terror for your all day and even continuing during night if they won't decide to let go of you.
  3. Comatose

    : If a champer uses this ability on you, they will basically turn you into sleeping beauty, inducing a comatose like sleep that can last up to months depending on the hypnos childs energy and strength and on how long they want to trap you like this.
  4. Precognitive Dreaming

    : Sometimes Children of Hypnos are knows for having Precognitive dreams giving them pictures of what is to come during their dreams but they will have to learn to divide those dreams from normal dreams in order to notice.
If you have any questions or concerns, don't hesitate to reach out to a staff member!
[Special thanks to Superpower Wiki and Riordan Wiki!]
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